{"id":6620,"date":"2024-08-29T07:11:40","date_gmt":"2024-08-29T07:11:40","guid":{"rendered":"https:\/\/catnessgames.com\/?post_type=wikigame&#038;p=6620"},"modified":"2024-08-29T07:12:05","modified_gmt":"2024-08-29T07:12:05","slug":"maquina-estado","status":"publish","type":"wikigame","link":"https:\/\/catnessgames.com\/es\/wikigame\/maquina-estado\/","title":{"rendered":"M\u00e1quina de estado"},"content":{"rendered":"\n<p>La m\u00e1quina de estado o <em>state machine<\/em> es el modelo de comportamiento de un sistema con entradas y salidas en donde las salidas dependen no solo de las se\u00f1ales de entradas actuales, sino tambi\u00e9n de las anteriores. En Unreal Engine, las m\u00e1quinas de estado se suelen utilizar para gestionar las animaciones.<\/p>\n","protected":false},"featured_media":0,"template":"","categoria_wiki":[56],"class_list":["post-6620","wikigame","type-wikigame","status-publish","hentry","categoria_wiki-desarrollo"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>\u00bfQu\u00e9 es la M\u00e1quina de estado? - Catness Game Studios<\/title>\n<meta name=\"description\" content=\"La m\u00e1quina de estado o state machine es el modelo de comportamiento de un sistema con entradas y salidas en donde las salidas dependen no solo de las se\u00f1ales de entradas actuales, sino tambi\u00e9n de las anteriores.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/catnessgames.com\/es\/wikigame\/maquina-estado\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"\u00bfQu\u00e9 es la M\u00e1quina de estado? 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