Porting a sophisticated open-world 3D RPG to the resource-constrained Nintendo Switch is a task that involves significant technical acumen and creativity. The primary challenge lies in maintaining the integrity and immersive experience of the game while adapting to the Switch’s comparatively limited hardware capabilities.
One of the most critical tasks in this process was the optimization of game assets, particularly textures and polygons. In this case, our efforts focused on optimizing textures and simplifying models by reducing the polygon count, while simultaneously monitoring the impact on performance across all scenarios. This approach not only helped to fit the game within the memory limits of the console but also ensured that the frame rate would remain stable, which is crucial for maintaining a smooth gameplay experience.
The huge amount of work that goes into adapting a game like this not only highlights Catness Games developers’ technical skills but also shows their dedication to creating a product that stays true to the original while making the most of what the Nintendo Switch has to offer.
Unreal Engine is the most powerful 3D technology on the market. No other software offers as much realism in its textures, shaders, lighting and effects. Unreal Engine is ideal for virtual reality (VR) experiences thanks to its superb graphic options. For this and many other reasons, it has become the engine used by most triple-A studios. Beyond its power, Epic Games’ technology stands out as one of the most intuitive when it comes to prototyping. All thanks to Blueprint Visual Scripting, a feature that allows programming without code. With these virtues, it is not surprising that almost 8 million developers choose Unreal Engine. As for Catness, we have been using it for nearly a decade. Thanks to that experience, every game we work with, no matter its size, will have the resources to look like a triple-A.
We at Catness Games have specialized in Unreal Engine since our first day. Although we can work with engines like Unity, we prefer to focus on what we mastered over almost a decade. Thus, we can offer the most optimal results. It is a matter of quality, transparency and honesty.
Catness Games bets on Unreal Engine because we mastered it. We have been developing, porting, and publishing video games powered by Epic Games’ engine for over a decade. We know that we will help you quicker and more efficiently if your game is #MadeWithUnreal. Thus, we prefer to be honest. However, we can also work with Unity. Our team has several programmers specialized in this engine. Besides, marketing is one of the core elements of publishing, but it does not depend on any particular technology.
The recent rise of virtual reality (VR) in the video game industry has not gone unnoticed. We acknowledge the potential of this technology. For this reason, we have already worked with it both in video games and architecture. Although we have more experience with traditional platforms, we guarantee the same efficiency with a VR project. Of course, the same can be said with augmented reality (AR)!