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Our latest games

After nearly a decade of mastering Unreal Engine, we have ended up with an amazing lineup of projects and customers. We also have created our own IPs and published incredible indie gems. Have a look at our latest works!
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Silver Chains

Silver Chains (Cracked Heads Games) is a first-person horror game emphasizing story, puzzles, and exploration. After a car accident, you wake up in a mansion that is not as abandoned as it seems at first glance. Horrendous creatures lurk in it, constant scares and a mystery to solve.
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Porting

The Dead Tree of Ranchiuna

The Dead Tree of Ranchiuna (Tonguç Bodur) is an open-world game where we explore an enormous map with no load times. Why? To find out what has happened in Ranchiuna, the protagonist's home, while he was absent for his studies. Mystery and immersion blend in this narrative adventure.
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Porting

Lucid Cycle

Lucid Cycle (Tonguç Bodur) is a first-person game that tries to emulate the magic of dreams. Thus, the game offers several micro-experiences from which to draw inspiration to help the protagonist finish his painting. Each type of dream includes different gameplay, from platformers to puzzles.
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Porting

Jump, Step, Step

Jump, Step, Step (Phung Games) is a relaxing puzzle platformer game. Here you have to help Bob get his lost limbs back. Unlike other platformers, you will not take control of this character. Instead, you will guide Bob using a sequence of commands as if you were coding. Once you choose a path, this cute, short-circuited will follow it!
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Porting

Firegirl

In Dejima's video game, you are a rookie firefighter with a burning desire to start your career. But that is not the only thing that burns. You must use your axe and hose to put out fires, rescue civilians and stop fire monsters. Everything is boosted by a beautiful world that combines pixelated characters with 3D environments.
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Porting

Finding the Soul Orb

Finding the Soul Orb is a medieval fantasy game. You are Alexander, a young man called by a mystical orb in his dreams. To locate this magical treasure, you will have to face hordes of werewolves with only a crossbow. In addition, dozens of puzzles await you throughout twelve intense chapters.
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Publishing

unHappy Hour!

unHappy Hour! (NoSe Studios) is a too-accurate life-sim. You are young, and you have been studying your whole life. However, everybody rejects you during job interviews. You lack experience, they say. Luckily, the owner of the Ponus bar does not care about that as long as you do 100 hours a week. Let the (un)happy hour begin!
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Publishing

Die Again

Die Again (TheVarnDev) is an innovative top-down shooter game. Why? Because if you die, you can possess the closest enemy and keep shooting. That will force you to think and decide whether to waste your bullets or control someone else to access other areas of the stage. Be careful: if no one is near you, game over.
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Porting

Drunken Fist 2: Zombie Hangover

Drunken Fist's sequel (Deklazon) takes the best of the first instalment and adds a handful of zombies. What can go wrong? Filled with blood and gore, Zombie Hangover brings back a black-humoured story, slapstick action, and crazy physics. Grab some beers and get ready: mankind depends on your (poor) coordination.
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Porting

Drunken Fist

Drunken Fist (Deklazon) is a beat 'em up video game where you return home after drinking too much. Along the way, you will fight against all kinds of urban tribes, from punks to hipsters. Thanks to a hilarious physics system, its seven levels guarantee lots of laughs... and a terrible hangover.
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Porting

Drizzlepath: Déjà Vu

Drizzlepath was the first game from Tonguç Bodur, an indie developer specializing in walking simulators. In Déjà Vu, the author reflects on the functioning of memory and the mysteries the mind hides. Thus, he returns to his debut title with visual enhancements and experience from many other games.
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Porting

41 Hours

41 Hours is a first-person shooter game. You play as Ethan, a scientist obsessed with his work and his long-lost wife. When he finally seems to find her, he discovers that she has been kidnapped. Ethan will have to use his inventions to master telekinesis, slow down time and even become invisible if he wants to help her.
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Porting

Zero Strain

Zero Strain (Kaio Meris) is an intense shoot 'em up with MOBA elements. Each character has unique abilities, which trigger the replayability of each level. Since your abilities need no recharge, the action never stops! Analyze your enemies, choose the best strategy and fill the stage with neon bullets.
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Porting

The Sorrowvirus

The Sorrowvirus (Watchmaker) is a first-person adventure in which you must unravel the mystery of the Sorrowvirus. It is a substance capable of bringing you back to life by preventing your soul from reaching the afterlife. However, this gruesome story will teach you that immortality is the worst of fates.
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Porting

Hell Pie

Hell Pie (Sluggerfly) is a grotesque but very funny 3D platformer. Here we control Nate, the "Demon of Bad Taste", in the most crucial mission of his hellish life. You must bake Satan's birthday cake! In search of ingredients, Nate will jump through the most disgusting corners of the underworld.
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Porting

Crimson Spires

Crimson Spires (Woodsy Studio) is an otome-style visual novel that combines romance and the paranormal. Something evil threatens the town of Bataille, and you will have to investigate everything. There are vampires, so be careful when exploring 3D environments and interrogating characters with detailed 2D portraits.
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Develop

One Last Breath

One Last Breath (Moonatic Studios) takes us to a dying world. In this post-apocalyptic adventure, the Earth is sick and mankind is the disease. Our only hope is Gaia, an enigmatic being born from mother nature’s very last breath. Her powers are the key to overcoming puzzles, surviving dangerous creatures and restoring life on Earth.
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Publishing

Steamroll: Rustless Edition

Today is your very first day of internship as an engineer. However, the mine you work on is about to crumble. At least you have the Scarabeus, a rolling machine that will allow you to navigate the caves and solve puzzles to set free those who are trapped in this mining hell. Can you handle the pressure?
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Publishing

Chronibles of 2 Heroes

Chronicles of 2 Heroes (Infinity Experience) is an action platformer heavily inspired by The Messenger and the Ninja Gaiden series on the NES. This 16-bit adventure stands out for a unique mechanic: switching in real-time between the protagonists! Add an astonishing pixel art and some catchy chiptune music and you get a retro masterpiece.
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Develop

The Savior’s Gang

Meet the Savior, a self-proclaimed messiah who must save his worshipers from the apocalypse. It will not be easy, though. His dove-like father is raging because of his son’s crucifixion and has filled the world with deathly traps. Luckily, the Savior will receive help from a weird but hilarious cast of characters like his uncle Stan.
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Develop

Super Korotama

Inspired by Taito’s Ice Cold Beer, Super Korotama is a reinvention of this classic from 1983. The main goal is to put the ball in the correct hole using a rising bar. Brimmed with both arcade nostalgia and merciless obstacles, you will need all your accuracy, reflexes and patience to overcome its challenges.
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Develop

Hive: altenum wars

Up to 10 players can fight in this multiplayer hero shooter with futuristic aesthetics and fast-paced combat. Prepare yourself to survive in the Hexadiums, hexagon-shaped stages divided into six zones, each with its own gravity and platforms to provide a frenetic experience.
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Certified developers

Our multifaceted team has more than enough experience developing, porting, and publishing with Unreal Engine on every major platform. Do you have a game on PC and want to port it to consoles or vice versa? We can help you with that. Do you prefer to bring your project to mobile devices? Here we are too! We will be your partner to reach PC, Mac, Linux, PlayStation, Xbox, Nintendo Switch, Android or iOS audiences.

Testimonials

What they say about us

Trusted by some of the main companies of the industry

Catness have been a dream to work with, going above and beyond to assure that the ports they deliver are of the highest quality. We appreciate the way in which they have gone above and beyond to meet deadlines and help us solve any issues that have arisen. They have become our go-to Unreal porting studio and we cannot possibly recommend them enough to prospective clients!

Mike Lamb
Thunderful Games

Our work with Catness for the port of Steamroll was smooth and free of hassles. They took care of everything from day one minimizing our workload and handling everything very professionally.

Jordi Rovira
Anticto Estudi Binari

Catness has been and remains an invaluable development partner, providing dependable coding solutions and console porting for a wide variety of game projects. They have consistently delivered quality results and continue to provide critical support throughout the life of each game release. We can highly recommend Catness to any publisher or developer seeking such services properly scaled to each project’s individual needs.

Joshua M. French
(Project Lead at Eastasiasoft Limited)

FAQS

Unreal Engine is the most powerful 3D technology on the market. No other software offers as much realism in its textures, shaders, lighting and effects. Unreal Engine is ideal for virtual reality (VR) experiences thanks to its superb graphic options. For this and many other reasons, it has become the engine used by most triple-A studios. Beyond its power, Epic Games’ technology stands out as one of the most intuitive when it comes to prototyping. All thanks to Blueprint Visual Scripting, a feature that allows programming without code. With these virtues, it is not surprising that almost 8 million developers choose Unreal Engine. As for Catness, we have been using it for nearly a decade. Thanks to that experience, every game we work with, no matter its size, will have the resources to look like a triple-A.

We at Catness Games have specialized in Unreal Engine since our first day. Although we can work with engines like Unity, we prefer to focus on what we mastered over almost a decade. Thus, we can offer the most optimal results. It is a matter of quality, transparency and honesty.

Catness Games bets on Unreal Engine because we mastered it. We have been developing, porting, and publishing video games powered by Epic Games’ engine for over a decade. We know that we will help you quicker and more efficiently if your game is #MadeWithUnreal. Thus, we prefer to be honest. However, we can also work with Unity. Our team has several programmers specialized in this engine. Besides, marketing is one of the core elements of publishing, but it does not depend on any particular technology.

The recent rise of virtual reality (VR) in the video game industry has not gone unnoticed. We acknowledge the potential of this technology. For this reason, we have already worked with it both in video games and architecture. Although we have more experience with traditional platforms, we guarantee the same efficiency with a VR project. Of course, the same can be said with augmented reality (AR)!

HERE YOU HAVE US

From Catness Games we will provide you with all the details you need about our services, projects or job offers.
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