Videogame 41 Hours - Catness Game Studios
41 Hours


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41 Hours is a first-person shooter game. You play as Ethan, a scientist obsessed with his work and his long-lost wife. When he finally seems to find her, he discovers that she has been kidnapped. Ethan will have to use his inventions to master telekinesis, slow down time and even become invisible if he wants to help her.


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Ethan had not seen his wife in years. When he finally finds her, an evil organization kidnaps her. He only has 41 hours to rescue her. You will have to discover the rest throughout its eleven chapters and 20 hours of play.


The protagonist is a scientist with supersoldier capabilities in a time when cyborgs exist. Thanks to his knowledge, he has developed high-end technology to use telekinesis, control time and even become invisible.


This adventure takes place in an open world full of mysteries and dangers. Ethan must solve puzzles, use portals to teleport through space and time, and face off against hordes of cyborgs and alien zombies.


Although this game includes aliens, zombies and other supernatural elements, Texelworks wanted to represent the six available weapons with maximum realism. Gunplay is one of the main attractions of 41 Hours.


Values delivered

EastAsiaSoft entrusted us with the porting of 41 Hours from PC to next-generation consoles. More specifically, Catness Games has brought this Unreal Engine game to PS4, PS5, Xbox One and Xbox Series.

Both the open world and the gunplay of the Texelworks work have required us to optimize the game thoroughly. We have worked hard to ensure stable FPS and to take advantage of the DualSense features into the PS5 version.


What they say about us

Trusted by some of the main companies of the industry

Catness have been a dream to work with, going above and beyond to assure that the ports they deliver are of the highest quality. We appreciate the way in which they have gone above and beyond to meet deadlines and help us solve any issues that have arisen. They have become our go-to Unreal porting studio and we cannot possibly recommend them enough to prospective clients!

Mike Lamb
Thunderful Games

Our work with Catness for the port of Steamroll was smooth and free of hassles. They took care of everything from day one minimizing our workload and handling everything very professionally.

Jordi Rovira
Anticto Estudi Binari

Catness has been and remains an invaluable development partner, providing dependable coding solutions and console porting for a wide variety of game projects. They have consistently delivered quality results and continue to provide critical support throughout the life of each game release. We can highly recommend Catness to any publisher or developer seeking such services properly scaled to each project’s individual needs.

Joshua M. French
(Project Lead at Eastasiasoft Limited)


Unreal Engine is the most powerful 3D technology on the market. No other software offers as much realism in its textures, shaders, lighting and effects. Unreal Engine is ideal for virtual reality (VR) experiences thanks to its superb graphic options. For this and many other reasons, it has become the engine used by most triple-A studios. Beyond its power, Epic Games’ technology stands out as one of the most intuitive when it comes to prototyping. All thanks to Blueprint Visual Scripting, a feature that allows programming without code. With these virtues, it is not surprising that almost 8 million developers choose Unreal Engine. As for Catness, we have been using it for nearly a decade. Thanks to that experience, every game we work with, no matter its size, will have the resources to look like a triple-A.

We at Catness Games have specialized in Unreal Engine since our first day. Although we can work with engines like Unity, we prefer to focus on what we mastered over almost a decade. Thus, we can offer the most optimal results. It is a matter of quality, transparency and honesty.

Catness Games bets on Unreal Engine because we mastered it. We have been developing, porting, and publishing video games powered by Epic Games’ engine for over a decade. We know that we will help you quicker and more efficiently if your game is #MadeWithUnreal. Thus, we prefer to be honest. However, we can also work with Unity. Our team has several programmers specialized in this engine. Besides, marketing is one of the core elements of publishing, but it does not depend on any particular technology.

The recent rise of virtual reality (VR) in the video game industry has not gone unnoticed. We acknowledge the potential of this technology. For this reason, we have already worked with it both in video games and architecture. Although we have more experience with traditional platforms, we guarantee the same efficiency with a VR project. Of course, the same can be said with augmented reality (AR)!

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