Videogame Die Again - Catness Game Studios
Die Again


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Die Again (TheVarnDev) is an innovative top-down shooter game. Why? Because if you die, you can possess the closest enemy and keep shooting. That will force you to think and decide whether to waste your bullets or control someone else to access other areas of the stage. Be careful: if no one is near you, game over.



Surviving in Die Again will require all your skill to use your weapons, dodge bullets and manipulate enemies at full speed. Also, you will have to choose when to shoot or let foes shoot you. This is an actual bullet hell!


Each level of the game is designed to be completed in various ways. The weapons you use, the stage objects you interact with, or the number of times you switch bodies will result in very different experiences.


The blue blood has caused wars, famine and desolation. You must head to Ground Zero, the origin of everything, and fight for your life in a barren land. Along the way, you will encounter unique characters and complex decisions.


Even if the gameplay of Die Again focuses on shooting, this game offers much more. There are different areas with very different situations and people in this wasteland. How you interact with them will affect the outcome.


Values delivered

Our goal as publishers is to put our knowledge, resources and experience with the Unreal Engine at the service of creators. That includes help with development and porting, but also with marketing and production.

Thanks to the support of Catness, Die Again will release on all current platforms. And it will do so with a notable evolution in graphics and gameplay. Thus, what was born as a student project will become a reality.


What they say about us

Trusted by some of the main companies of the industry

Catness have been a dream to work with, going above and beyond to assure that the ports they deliver are of the highest quality. We appreciate the way in which they have gone above and beyond to meet deadlines and help us solve any issues that have arisen. They have become our go-to Unreal porting studio and we cannot possibly recommend them enough to prospective clients!

Mike Lamb
Thunderful Games

Our work with Catness for the port of Steamroll was smooth and free of hassles. They took care of everything from day one minimizing our workload and handling everything very professionally.

Jordi Rovira
Anticto Estudi Binari

Catness has been and remains an invaluable development partner, providing dependable coding solutions and console porting for a wide variety of game projects. They have consistently delivered quality results and continue to provide critical support throughout the life of each game release. We can highly recommend Catness to any publisher or developer seeking such services properly scaled to each project’s individual needs.

Joshua M. French
(Project Lead at Eastasiasoft Limited)


Unreal Engine is the most powerful 3D technology on the market. No other software offers as much realism in its textures, shaders, lighting and effects. Unreal Engine is ideal for virtual reality (VR) experiences thanks to its superb graphic options. For this and many other reasons, it has become the engine used by most triple-A studios. Beyond its power, Epic Games’ technology stands out as one of the most intuitive when it comes to prototyping. All thanks to Blueprint Visual Scripting, a feature that allows programming without code. With these virtues, it is not surprising that almost 8 million developers choose Unreal Engine. As for Catness, we have been using it for nearly a decade. Thanks to that experience, every game we work with, no matter its size, will have the resources to look like a triple-A.

We at Catness Games have specialized in Unreal Engine since our first day. Although we can work with engines like Unity, we prefer to focus on what we mastered over almost a decade. Thus, we can offer the most optimal results. It is a matter of quality, transparency and honesty.

Catness Games bets on Unreal Engine because we mastered it. We have been developing, porting, and publishing video games powered by Epic Games’ engine for over a decade. We know that we will help you quicker and more efficiently if your game is #MadeWithUnreal. Thus, we prefer to be honest. However, we can also work with Unity. Our team has several programmers specialized in this engine. Besides, marketing is one of the core elements of publishing, but it does not depend on any particular technology.

The recent rise of virtual reality (VR) in the video game industry has not gone unnoticed. We acknowledge the potential of this technology. For this reason, we have already worked with it both in video games and architecture. Although we have more experience with traditional platforms, we guarantee the same efficiency with a VR project. Of course, the same can be said with augmented reality (AR)!

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