Game Drunken Fist 2: Zombie Hangover - Catness Game Studios
Drunken Fist 2: Zombie Hangover


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Drunken Fist's sequel (Deklazon) takes the best of the first instalment and adds a handful of zombies. What can go wrong? Filled with blood and gore, Zombie Hangover brings back a black-humoured story, slapstick action, and crazy physics. Grab some beers and get ready: mankind depends on your (poor) coordination.


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As if peeing on the police wasn’t explicit enough, Deklazon adds zombie blood to the equation. Armed with a spiked bat, the protagonist will dismember, crush and cause many other unpleasant deaths to the undead.


Drunken Fist 2 uses the survival horror premise to justify the insane amount of alcohol the protagonist consumes. As a result, staying on your feet will be just as difficult as landing your punches or not letting out a laugh.


As in the first instalment, Deklazon’s game does not pretend to be a precise beat ’em up. On the contrary, his is the craziest inaccuracy. Here, enemies shoot out, bounce off walls, and writhe on the ground after each hit.


This sequel embraces the same scatological, hilarious humour distinctive from the first instalment. Of course, that means the peeing mechanic is back! Whether in the middle of a fight or a break, it’s never the wrong time to take a pee.


Values delivered

After our work with the original Drunken Fist, EastAsiaSoft entrusted us again with the porting from PC to all consoles. This time well into the next-gen and with the obligation to make a difference on Xbox Series and PS5.

Our experience with the Unreal Engine allowed us to ensure that Drunken Fist 2 ran at solid 4K and 60fps on Xbox Series and PS5. Of course, expect magnific performance on PS4, Xbox One and Nintendo Switch.


What they say about us

Trusted by some of the main companies of the industry

Catness have been a dream to work with, going above and beyond to assure that the ports they deliver are of the highest quality. We appreciate the way in which they have gone above and beyond to meet deadlines and help us solve any issues that have arisen. They have become our go-to Unreal porting studio and we cannot possibly recommend them enough to prospective clients!

Mike Lamb
Thunderful Games

Our work with Catness for the port of Steamroll was smooth and free of hassles. They took care of everything from day one minimizing our workload and handling everything very professionally.

Jordi Rovira
Anticto Estudi Binari

Catness has been and remains an invaluable development partner, providing dependable coding solutions and console porting for a wide variety of game projects. They have consistently delivered quality results and continue to provide critical support throughout the life of each game release. We can highly recommend Catness to any publisher or developer seeking such services properly scaled to each project’s individual needs.

Joshua M. French
(Project Lead at Eastasiasoft Limited)


Unreal Engine is the most powerful 3D technology on the market. No other software offers as much realism in its textures, shaders, lighting and effects. Unreal Engine is ideal for virtual reality (VR) experiences thanks to its superb graphic options. For this and many other reasons, it has become the engine used by most triple-A studios. Beyond its power, Epic Games’ technology stands out as one of the most intuitive when it comes to prototyping. All thanks to Blueprint Visual Scripting, a feature that allows programming without code. With these virtues, it is not surprising that almost 8 million developers choose Unreal Engine. As for Catness, we have been using it for nearly a decade. Thanks to that experience, every game we work with, no matter its size, will have the resources to look like a triple-A.

We at Catness Games have specialized in Unreal Engine since our first day. Although we can work with engines like Unity, we prefer to focus on what we mastered over almost a decade. Thus, we can offer the most optimal results. It is a matter of quality, transparency and honesty.

Catness Games bets on Unreal Engine because we mastered it. We have been developing, porting, and publishing video games powered by Epic Games’ engine for over a decade. We know that we will help you quicker and more efficiently if your game is #MadeWithUnreal. Thus, we prefer to be honest. However, we can also work with Unity. Our team has several programmers specialized in this engine. Besides, marketing is one of the core elements of publishing, but it does not depend on any particular technology.

The recent rise of virtual reality (VR) in the video game industry has not gone unnoticed. We acknowledge the potential of this technology. For this reason, we have already worked with it both in video games and architecture. Although we have more experience with traditional platforms, we guarantee the same efficiency with a VR project. Of course, the same can be said with augmented reality (AR)!

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