Videogame The Redress of Mira - Catness Game Studios
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The Redress of Mira

ABOUT THE REDRESS OF MIRA

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The Redress of Mira (Tonguç Bodur) is a dynamic adventure told in shifting first and third person perspectives as you take the role of titular heroine Mira, exploring lovingly crafted medieval landscapes that appear lush and serene on the surface but hide a dark and dangerous world beneath.

FEATURES

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EXPLORE A SPRAWLING FANTASY WORLD

Explore lovingly crafted medieval landscapes that appear lush and serene on the surface but hide a dark and dangerous world beneath.

OVERCOME PLATFORMING CHALLENGES

Varied gameplay mechanics with light puzzle and platforming elements that may challenge some players from time to time.

ATMOSPHERIC SOUND

Charming soundtrack composed by Peter Gunder, with guest vocals by Pınar Karabaş, with atmospheric sound designed to carry the player through the highs and lows of their journey.

GOD MODE

“God Mode” option available for a more casual gameplay experience.

Gallery

Values delivered

The partnership between Tonguç Bodur and Catness Games continues with The Redress of Mira, a project commissioned by EastAsiaSoft. At Catness Games we were in charge of porting the game to PS4, PS5, Xbox One and Xbox Series.

Catness Games prioritizes top-tier quality in textures, effects, and resolution, without neglecting the magnificent sountrack, often hallmark of Bodur’s work. Leveraging our expertise with Unreal Engine, we customized the assets to meet the specific needs of each platform.

Testimonials

What they say about us

Trusted by some of the main companies of the industry

Catness have been a dream to work with, going above and beyond to assure that the ports they deliver are of the highest quality. We appreciate the way in which they have gone above and beyond to meet deadlines and help us solve any issues that have arisen. They have become our go-to Unreal porting studio and we cannot possibly recommend them enough to prospective clients!

Mike Lamb
Thunderful Games

Our work with Catness for the port of Steamroll was smooth and free of hassles. They took care of everything from day one minimizing our workload and handling everything very professionally.

Jordi Rovira
Anticto Estudi Binari

Catness has been and remains an invaluable development partner, providing dependable coding solutions and console porting for a wide variety of game projects. They have consistently delivered quality results and continue to provide critical support throughout the life of each game release. We can highly recommend Catness to any publisher or developer seeking such services properly scaled to each project’s individual needs.

Joshua M. French
(Project Lead at Eastasiasoft Limited)

FAQS

Unreal Engine is the most powerful 3D technology on the market. No other software offers as much realism in its textures, shaders, lighting and effects. Unreal Engine is ideal for virtual reality (VR) experiences thanks to its superb graphic options. For this and many other reasons, it has become the engine used by most triple-A studios. Beyond its power, Epic Games’ technology stands out as one of the most intuitive when it comes to prototyping. All thanks to Blueprint Visual Scripting, a feature that allows programming without code. With these virtues, it is not surprising that almost 8 million developers choose Unreal Engine. As for Catness, we have been using it for nearly a decade. Thanks to that experience, every game we work with, no matter its size, will have the resources to look like a triple-A.

We at Catness Games have specialized in Unreal Engine since our first day. Although we can work with engines like Unity, we prefer to focus on what we mastered over almost a decade. Thus, we can offer the most optimal results. It is a matter of quality, transparency and honesty.

Catness Games bets on Unreal Engine because we mastered it. We have been developing, porting, and publishing video games powered by Epic Games’ engine for over a decade. We know that we will help you quicker and more efficiently if your game is #MadeWithUnreal. Thus, we prefer to be honest. However, we can also work with Unity. Our team has several programmers specialized in this engine. Besides, marketing is one of the core elements of publishing, but it does not depend on any particular technology.

The recent rise of virtual reality (VR) in the video game industry has not gone unnoticed. We acknowledge the potential of this technology. For this reason, we have already worked with it both in video games and architecture. Although we have more experience with traditional platforms, we guarantee the same efficiency with a VR project. Of course, the same can be said with augmented reality (AR)!

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